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Atari Roms

Sega began work on their 8-bit portable in 1989 after Nintendo's GameBoy was released. At this point it was named Project Mercury and their goal was to make a portable superior to Nintendo's. On 6th October 1990 it was released in Japan as the Game Gear. In 1991 it was released in the US and in 1992 it was released in Europe and Australia The Game Gear is basically a portable Master System, the only major difference being a larger colour palette. It is far superior to the Nintendo GameBoy, with it's colour screen and TV tuner accessory. Another difference is that it is held lengthwise with buttons at the sides rather than the cramped format of the GameBoy. Although the Game Gear (and other portables that tried to compete with the GameBoy) seemed to be much better, the market was looking more for light weight and battery life, which the GameBoy excelled in. Game Gear uses up batteries in 3-5 hours and is rather heavy and bulky. The likeness to the Master System meant that games could easily be ported from the Master System to the Game Gear by burning the ROMs onto Game Gear sized carts. The Master...
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Gameboy Color Roms

Nintendo's original GameBoy console was very successful due to its long battery life, light weight and cheap price. The only problem was that it only had a black and white screen. Its main competitors, the Sega Game Gear and the Atari Lynx both had colour screens, but having these meant that the batteries wouldn't last long, it would be heavier and the price would be very high. It is for this reason that it took Nintendo years of research into this technology before they came up with a colour portable of their own that would still have the long battery life, light weight and cheap price that made their original system sell so well. The goal of Nintendo's Project Atlantis was to build a 32-bit colour handheld that was backwards compatible. Work began on this project in the mid-1990s and by 1998, Nintendo had come up with the GameBoy Color. While it is colour, portable and backwards compatible with original GameBoy games, it is not 32-bit. It is essentially the same as the original GameBoy but in colour. 32-bit technology would have still been too expensive to produce at this time (but was achieved a few years later in the...
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